I made a simple Minecraft clone in Unity to go on illager raids. Tried to procedurally generate 3D worlds using cellular automata, but not sure it's possible. Ended up using perlin noise. :
How to Simulate Cellular Automata with Shaders - Alan Zucconi
c# - Get specific groups of cells from a cellular automata simulation - Stack Overflow
Real-time voxel cellular automata : r/Unity3D
Chaitanya Shah - Cyclic Cellular Automata
c# - Simple cellular automata in Unity3D - Stack Overflow
Cellular Automata with DOTS - Unity Forum
Unity 2D DOTS Cellular Automaton Water Simulation - YouTube
2D Liquid Simulator With Cellular Automaton in Unity - jgallant's Indie Game Developer Homepage
Deceleris on Twitter: "I have added the cellular automata layer, now with this settings, we get that : #pixelart #unity #devlog #procedural #workinprogress #gamedev https://t.co/r1LzsfXtGJ" / Twitter
Procedural cave generation with 3D cellular automata : r/Unity3D
Sekamelica | @sekamelica@mastodon.gamedev.place on Twitter: "I did a bit of #procedural generation with #Unity for my first time recently, and it was very fun ! I've implemented both a Game Of Life (
The Cellular Automaton Method for Cave Generation – Math ∩ Programming
Cellular Automata on Unity (Simulating Water) - YouTube
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Procedural Generation with Cellular Automata – Bronson Zgeb
GitHub - SamaiMed/Cellular-Automata-Unity-CSharp: conway game of life using Unity3D
2D Fluids with Cellular Automata | Unity Coding - Unity3D
Our random cave after two cellular automaton simulation steps | Cellular, Generation, Unity
How to Simulate Cellular Automata with Shaders - Alan Zucconi
Help with procedural generation (Cellular Automata) - Unity Answers